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#7209 - 05/09/08 11:45 AM CWR take a look and help improve?
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83
Civil war Reloaded maps and tagset beta test...


CWR beta tagset maps
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#7478 - 05/26/08 04:33 PM Re: CWR take a look and help improve? [Re: point]
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83
Getting ready to get a CWR Myth 1.6 version ready for release I will probably have a new release for 1.7 to take advantage of some new features down the road when Myth II 1.7 update finals...

beta test games were fun let me know if theres anything you ran into while testing let me know please so i can try to adjust or fix...

http://hl.udogs.net/files/Uploa...vilWar/__CwRweb/CWR%20battle2.mov

things added since last beta....

morale markers that a the start of a game help show which units add morale... also morale adjusted and refined.

artillery ammo improvements and refinements
a quick look at a battle the other night...
build construction wagons
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#8588 - 07/07/08 05:01 PM Re: CWR take a look and help improve? [Re: point]
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83

new versions available... fc1 basically

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/CWR/CWRtagsetbeta/

CWR 7-03-08

 Originally Posted By: point
Getting ready to get a CWR Myth 1.6 version ready for release I will probably have a new release for 1.7 to take advantage of some new features down the road when Myth II 1.7 update finals...

beta test games were fun let me know if theres anything you ran into while testing let me know please so i can try to adjust or fix...

http://hl.udogs.net/files/Uploa...vilWar/__CwRweb/CWR%20battle2.mov

things added since last beta....

morale markers that a the start of a game help show which units add morale... also morale adjusted and refined.

artillery ammo improvements and refinements
a quick look at a battle the other night...
build construction wagons


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#8739 - 07/14/08 04:22 PM Re: CWR take a look and help improve? [Re: point]
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83
DOWNLOAD HERE

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/CWR/CwR-patches/

http://hl.udogs.net/files/Uploads/%20User%20Uploads/Points/betas/



post any thoughts or bugs here also....
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#8753 - 07/15/08 11:33 AM Re: CWR take a look and help improve? [Re: point]
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83
>>>>DOWNLOAD Latest beta HERE <<<<<<


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#9007 - 07/21/08 09:26 PM Re: CWR take a look and help improve? [Re: point]
ditwidget Offline
ditwidget ARMY
Sword & Dagger


Registered: 04/05/07
Posts: 37
Hey Point,

Escape the Gate does not work on your latest version.

A doctor in the cut scene does not die and keeps trying to poison

the rebel soldiers. Game doesn't launch.

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#9190 - 07/28/08 07:05 PM Re: CWR take a look and help improve? [Re: ditwidget]
ditwidget Offline
ditwidget ARMY
Sword & Dagger


Registered: 04/05/07
Posts: 37
Also, B32 coop has lots of units at the platform in "New Game",
but only 3 or 4 in Multi-player. Seem to be that way for all
levels, timid thru Leg.

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#9644 - 08/17/08 10:56 AM Re: CWR take a look and help improve? [Re: ditwidget]
point Offline
PoinT--o------ARMY
Crossed Swords


Registered: 03/31/07
Posts: 83
the doc i think is set to harmless so they must not attack him... easy to fix i think...

the rest seem to be map issues

let me know if there are any other things I'm generating a list of things to work on...


Point


Edited by point (08/17/08 10:56 AM)
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