Active Players: 619
Games Played: 170030
Stats Last Updated: 2008-05-12 06:32:09
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10230 Members
197 Forums
793 Topics
7133 Posts
Max Online: 96 @ 09/22/07 02:39 PM
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#6028 - 02/12/08 12:51 PM
Re: server donations
[Re: plataypus]
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vinylrake
| vinylrake ~OoH~ |
Swords with Shield
Registered: 03/31/07
Posts: 375
Loc: East Coast USA
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heh. I knew it was too simple to work.
curses.foiled again.
of course you could always automate a script to zip the 130,000 files then ftp them over to some free file sharing host so the mariusnet server won't get whacked. and the extra steps involved will insure that no one will bother creating their own ranking system.
too bad those 130,000 xml files aren't written to an indexed db instead of to xml text files. almost anything would be faster than reading that many text files.
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#6034 - 02/12/08 02:51 PM
Re: server donations
[Re: plataypus]
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vinylrake
| vinylrake ~OoH~ |
Swords with Shield
Registered: 03/31/07
Posts: 375
Loc: East Coast USA
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ok, I am all out of my newbie suggestions. gg.
...that not being able to recompile the code is the crux of the prob. one of many reasons I generally prefer scripted languages over compiled.
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#6043 - 02/12/08 05:37 PM
Re: server donations
[Re: plataypus]
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vinylrake
| vinylrake ~OoH~ |
Swords with Shield
Registered: 03/31/07
Posts: 375
Loc: East Coast USA
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I know about the speed difference, but with a scripting language it's easier to edit/debug and you don't have to worry about arcane libraries needed to compile that no longer exist. Compiled languages are really only a good choice if a) you never want to EVER touch the code again or b) the development environment is REALLY stable so you don't have to worry about library obsolesence.
running software on a mainframe with 20 year old IBM compiler / excecutable code libraries that will always be available: great for compiled code.
running an app on a mac/pc/unix/webserver that will outlive several server/OS upgrades/hardware replacements or be transferred from one machine to another over time? Not so good for compiled code.
even scripted languages run faster than dead compiled code.
Edited by vinylrake (02/12/08 05:40 PM)
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#6070 - 02/13/08 09:49 AM
Re: server donations
[Re: plataypus]
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treellama
| Treellama |
Crossed Swords
Registered: 04/03/07
Posts: 58
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Are the PHP scripts run separately from Apache? Could you nice them lower than both apache (so the web server is still responsive) and Mariusnet (so chat/games are responsive)?
I'm not sure why I'm trying to help, we don't have stats for Aleph One anyway 
Edit: oh, nvm, if the larger part of the problem is the mariusnet import, there's no way to do that at a different priority
Edited by treellama (02/13/08 09:50 AM)
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#6084 - 02/13/08 04:58 PM
Re: server donations
[Re: plataypus]
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iron
| uncle |
Sword & Dagger
Registered: 03/31/07
Posts: 48
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Heh, I was going to suggest doing that If it works (ie no chat lag) then perhaps put a blue bar telling ppl to visit the website to see their stats?
Even better, mb put a "My Stats" link in a visible spot on the site so its child's play to bring it up.
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#6117 - 02/15/08 12:15 PM
Re: server donations
[Re: bombor]
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iceyeti
| knitting-Diomedes |
Swords with Shield
Registered: 03/31/07
Posts: 382
Loc: Ohio
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Once a day would be cool or even once a week. Since I can't donate money, I will donate my time on your server.
_________________________
Insert sarcasm where you wish Regards, Jason  "But, why is the rum gone" Capt. Jack Sparrow
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