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#5698 - 01/30/08 12:00 AM server donations
bombor Offline
qwerty
Sword & Dagger


Registered: 03/31/07
Posts: 25
so the server has lots of chat lag etc... is there any way of donating money to buy a better server/ upgraded connection?
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#5699 - 01/30/08 06:17 AM Re: server donations [Re: bombor]
tireces Offline
Tireces =IX=
Crossed Swords


Registered: 03/31/07
Posts: 71
http://www.mariusnet.com/ubbthreads.php/ubb/showflat/Number/4951#Post4951
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#5702 - 01/30/08 10:35 AM Re: server donations [Re: bombor]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
 Originally Posted By: bombor
so the server has lots of chat lag etc... is there any way of donating money to buy a better server/ upgraded connection?


Maybe you should just stop chatting so much.

[insert appropriate emoticon here]
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#5722 - 01/30/08 08:05 PM Re: server donations [Re: bombor]
karma2 Offline
Karma
Three Daggers


Registered: 03/31/07
Posts: 10
I would donate. The lag on the current server is pretty terrible. I have 3-5 second chat lag anytime there are more than 30 players online and randomly lag out completely.

I am confident that should you decide accept donations we will provide enough money to buy a better server within a few months, if not sooner.

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#5726 - 01/30/08 09:00 PM Re: server donations [Re: karma2]
iron Offline
uncle
Sword & Dagger


Registered: 03/31/07
Posts: 48
Server chat lag is also caused by Myth itself, if running on a dual core CPU.

On Windows you can address this by opening the Task Manager, finding Myth II.exe on the Processes list, right-click and choose Set Affinity, where you make sure only one CPU is checked. Unfortunately you'll have to do this every time you start Myth, but in 1.7 we'll fix the problem properly.

On MacOSX I have no idea how to change the affinity, perhaps someone else can help with that...

If you still get server lag then I guess it actually is the server causing the problem \:\)

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#5730 - 01/30/08 10:35 PM Re: server donations [Re: iron]
karma2 Offline
Karma
Three Daggers


Registered: 03/31/07
Posts: 10
Well, I had no chat lag, ever, on PlayMyth, and I have zero chat lag when there's <20 players online... which leads me to believe it's probably the server!

In any case I'm on a mac... So I can't try your fix out!

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#5764 - 02/01/08 12:17 AM Re: server donations [Re: bombor]
eddaweaver Offline
Sharp
Shield


Registered: 03/31/07
Posts: 200
Loc: Tau Ceti
I have no chat lag on Mariusnet so I don't think it's the server.
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#5765 - 02/01/08 01:17 AM Re: server donations [Re: eddaweaver]
bombor Offline
qwerty
Sword & Dagger


Registered: 03/31/07
Posts: 25
 Originally Posted By: eddaweaver
I have no chat lag on Mariusnet so I don't think it's the server.


It helps if you actually log on to the server. You've only got 6 games played.
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#5772 - 02/01/08 09:39 AM Re: server donations [Re: bombor]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
 Originally Posted By: bombor
 Originally Posted By: eddaweaver
I have no chat lag on Mariusnet so I don't think it's the server.


It helps if you actually log on to the server. You've only got 6 games played.


# of games played only has a coincidental relationship to the amount of time logged onto the server. e.g. If you have played 1000 games you've probably been logged a fair bit, but you could be logged on perpetually and never actually play a game. And more to your comment, you don't have to play games to be logged onto and/or chat on the server a lot.
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#5775 - 02/01/08 01:29 PM Re: server donations [Re: vinylrake]
karma2 Offline
Karma
Three Daggers


Registered: 03/31/07
Posts: 10
Anyone who has been on at peak usage times during the past 2-3 weeks can tell you just how bad the server lag is.

Logging on to play co-op when there's >20 people online IS a good way to avoid chat lag though.

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#5795 - 02/02/08 03:57 PM Re: server donations [Re: karma2]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
 Originally Posted By: karma2
Anyone who has been on at peak usage times during the past 2-3 weeks can tell you just how bad the server lag is.


My point was that if there is chat server lag going on you can experience it without actually playing any games.
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#5803 - 02/03/08 02:37 AM Re: server donations [Re: vinylrake]
wylldawgg Offline
April Fools Cosby
Crossed Axes


Registered: 04/27/07
Posts: 115
This isn't an argument about how or when to play Myth, this is to solve an issue many players have on mariusnet lobbies. There IS a problem with chat lag, that MANY people have complained about. Can we please investigate this issue?
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#5833 - 02/04/08 11:59 AM Re: server donations [Re: wylldawgg]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
 Originally Posted By: wylldawgg
This isn't an argument about how or when to play myth, this is to solve an issue many players have on mariusnet lobbies. There IS a problem with chat lag, that MANY people have complained about. Can we please investigate this issue?


Wasn't arguing about how or when to play Myth. I was just saying that if the server is responsible for chat lag you could see it in pre-game room lobby, not just in-game or in pre-game.
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#5836 - 02/04/08 02:30 PM Re: server donations [Re: vinylrake]
pyro Offline
Pyro
Crossed Swords


Registered: 03/31/07
Posts: 62
I'm sure Zak understood you vr. He is just trying to bring attention to this matter. Which we can all (or most) agree is happening. I have noticed it too. It comes and goes but it still happens. And I never seen it happened before the mass migration back to Mnet.
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#5858 - 02/05/08 07:05 PM Re: server donations [Re: pyro]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
I'd be willing to bet that in the time following the recent reset that this "chat lag" was minimal at worst.
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#5860 - 02/05/08 09:51 PM Re: server donations [Re: plataypus]
bombor Offline
qwerty
Sword & Dagger


Registered: 03/31/07
Posts: 25
actually it's been worse since the rest
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#5881 - 02/06/08 10:23 PM Re: server donations [Re: bombor]
wylldawgg Offline
April Fools Cosby
Crossed Axes


Registered: 04/27/07
Posts: 115
I'm not exaggerating when I say that it is pretty bad.
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#5893 - 02/07/08 03:54 PM Re: server donations [Re: bombor]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
really?

In the days right after the reset it was bad?
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#5894 - 02/07/08 04:36 PM Re: server donations [Re: plataypus]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
keep an eye on it over the next few days, let me know if it is improved.
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#5910 - 02/08/08 10:04 AM Re: server donations [Re: plataypus]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
no responses?

it must not be that bad.
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#5914 - 02/08/08 02:09 PM Re: server donations [Re: plataypus]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
omg. now the chat lag is effecting the forums too!
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#5916 - 02/08/08 03:27 PM Re: server donations [Re: vinylrake]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
lol \:p


p.s. I typed this 3 days ago.
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#5918 - 02/08/08 05:45 PM Re: server donations [Re: plataypus]
cucaracha Offline
Buck Naked Cosby
Crossed Swords


Registered: 09/25/07
Posts: 76
just tested it, still the same


also, ranked isnt working anymore

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#5919 - 02/08/08 06:13 PM Re: server donations [Re: cucaracha]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
I know, I turned it off to test a theory.
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#5920 - 02/08/08 06:16 PM Re: server donations [Re: plataypus]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
I'm logged in right now, it is fast as hell....

unless I see it happening, there is nothing that can be done (even then, there may be nothing that can be done).
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#5921 - 02/08/08 06:37 PM Re: server donations [Re: plataypus]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
Ok, not only did I finally see it happening, I was able to determine the cause.


That's the (only) good news.

The downside is that there is no solution short of disabling all stats.

I'll see what I can figure out, but the options right now are "Live with it" or "Disable all stats and data tracking".
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#5924 - 02/08/08 08:23 PM Re: server donations [Re: plataypus]
pyro Offline
Pyro
Crossed Swords


Registered: 03/31/07
Posts: 62
Or option #3. How does the stat tracking work? Perhaps there is a way or make it work better if it was somehow incorporated into say... a new Myth 2 patch. Somehow the feature would tell the site about stats instead of the site constantly looking for the stats. Well I don't know enough about this without more details but maybe... maybe there is a way to do it more efficently/faster/better. Of course Project Magma would have to see if something like this is even remotely plausible to begin with.

Edited by pyro (02/08/08 08:24 PM)

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#5925 - 02/08/08 08:55 PM Re: server donations [Re: pyro]
spider Offline
Aki
Shield


Registered: 03/31/07
Posts: 163
Loc: new jersey
I'm completely for disabling stats if it gets rid of some the chat lag. Nobody cares about rank or ratios anymore so it's really not that big of a loss. Chat lag on the other hand is extremely frustrating.
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#5926 - 02/08/08 10:23 PM Re: server donations [Re: spider]
deathsavatar Offline
Death's Avatar uDog
Shield


Registered: 03/31/07
Posts: 192
If everyone plays in a room with no stat tracking (non-tourney) does it go away? I realize this is kind of difficult to do, but if no one cares any more it shouldn't be a problem right?
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#5974 - 02/11/08 08:04 AM Re: server donations [Re: plataypus]
bombor Offline
qwerty
Sword & Dagger


Registered: 03/31/07
Posts: 25
would getting of the "whose online" thing work?
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#5980 - 02/11/08 02:10 PM Re: server donations [Re: bombor]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
no, the Who's Online thing has no affect.



Here's the basics behind the cause:

Cause 1:
The ranking system is a downright whore when it comes to demanding CPU cycles. Because of the way the system works (completely recalcuating everyone from top to bottom every 5 minutes), the more games that are played, the higher the hit on the system. During peak times when multiple things are updated, this means that the CPU pegs at 100% utilization for more than a few minutes at a time. This has been the case with the MCS since its inception in 2003-ish. I used to have to offload the job onto a separate machine so as not to kill my web server.

Cause 2: I'm not sure that the server was ever intended to efficiently track this many stats for this many people. It appears that the process of it re-importing the processed rankings and then updating everyone's profiles bogs the thing down. This appears to be, given the frequency of the chat lags, the primary cause. It might be a Disk I/O issue more than anything as once it loads the updated info into memory, it then needs to open, update and close 11,000 config files, which are simply XML based text files. I never cared about this before as the ranking system was hardly ever working or used while it was on my hardware.... it was previously hosted on a box owned by one of the #CP# members (or something like that).


Further proof that the root problem is primarily Cause 2 is that the issue still persists in its worst form even with the process in Cause 1 disabled and not running at all.

Whether the true problem is software or hardware though is unknown... and irrellevant, as nothing can be done about it. The software is as it is and same with the hardware... neither is going to change.


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#5998 - 02/11/08 07:00 PM Re: server donations [Re: plataypus]
treellama Offline
Treellama
Crossed Swords


Registered: 04/03/07
Posts: 58
Is there some reason the software can't change? Surely there are programmers around...
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#6000 - 02/11/08 07:26 PM Re: server donations [Re: treellama]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
would need to get the source from Marius, not a problem.

Then we'd need someone familiar with Delphi... I could learn, not a problem.

The big problem we ran into last time was the version of Delphi it was written in and that he had used some 3rd Party includes that were obtained with the corporate license of his employer, or something like that.... basically, I couldn't recreate the environment and porting it upward to a later version didn't seem realistic by any means.
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#6010 - 02/11/08 11:04 PM Re: server donations [Re: plataypus]
treellama Offline
Treellama
Crossed Swords


Registered: 04/03/07
Posts: 58
Ah, that could be a problem.

But in the long term, you're kind of hosed if you can't fix security problems, lag, etc. There is only so much you can disable before there's no metaserver left!

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#6013 - 02/12/08 01:15 AM Re: server donations [Re: treellama]
eddaweaver Offline
Sharp
Shield


Registered: 03/31/07
Posts: 200
Loc: Tau Ceti
There is the Bungie/MythDev server codebase. Although it's network performance was poor and would need some work to be better than the Mariusnet codebase is now. Actually, the Mariusnet server is better in a multitude of ways.


Would beefier hardware help any?
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#6014 - 02/12/08 02:35 AM Re: server donations [Re: plataypus]
bombor Offline
qwerty
Sword & Dagger


Registered: 03/31/07
Posts: 25
why does the server need to update everybody's stats? why not just those who are online or those who are active. 650 or so config files is a lot smaller than 11,000.
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#6020 - 02/12/08 09:26 AM Re: server donations [Re: bombor]
deathsavatar Offline
Death's Avatar uDog
Shield


Registered: 03/31/07
Posts: 192
Aren't the stats all relative to a million different things; the value of many of the maps change depending on how often its played etc, so one persons stats change if another plays the same thing they did?

The bungie-mythdev-myrd code would probably need a ton of improvements, including the addition of ANY ranking system...

-DA

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#6021 - 02/12/08 09:49 AM Re: server donations [Re: bombor]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
why or why not isn't the issue... the issue is that it does and changing that requires code changes... which takes us back to "the software isn't changing".


Beefier hardware.... yes that would help, but off the top of my head, it would have to be significantly beefier. There are both CPU & Disk I/O bottlenecks that need to be overcome.

The problem there is that the machine is a leased dedicated server. You can't just upgrade them, you have to upgrade the lease package, which increases the monthly cost to the tune of about $100/month at each step.

The other option is building a custom machine and then finding a suitable datacenter that does affordable colocation. I figure that the base machine would run me probably at least $2500 because if I went that route, it would absolutely be a dual socket quad-core rig and use 15k rpm SAS drives with a caching controller. Figure about $400 for the mobo, about $400 for each CPU, about $200 for each 73GB drive (need a minimum of 4 for a 0+1 array) and about $250-$300 for a decent entry level controller. We're at $2250-$2300 right there. Add in some RAM, maybe 4GB, for about $150 (has to be ECC) and a cheap DVD drive and it is just needing a rack mountable case with a sufficient power supply. That would absolutely smoke anything I could rent/lease... but it would also be expensive as hell, even if I can claim it as a tax deduction because of the websites I would run on it. It also doesn't include whatever the costs would be for a spot in a reliable datacenter.


Rock, meet Hard Place.
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#6022 - 02/12/08 10:14 AM Re: server donations [Re: plataypus]
vinylrake Offline
vinylrake ~OoH~
Swords with Shield


Registered: 03/31/07
Posts: 375
Loc: East Coast USA
How about:

1) Comment out the code that does the 5 minute cycle of reading 11,000 files and recalculating stats. (I know you said the code isn;t changing, but it's generally pretty simple to comment stuff out)

2) Make the xml files that contain the stats accessible to interested people. Or just have a script that copies the files into a publically shared directory once a day.hour.whatever.

3) This would let interested users with sufficient skills write their own routines to calculate stats - Stat magicians can come up with their own ranking systems and publish them on their own web pages which mariusnet could link to if you feel so inclined.

This would remove the bottlenecks on the server - though I am sure you would probably need to limit access to the directory to prevent bandwidth flooding - as I am sure someone would try something lame like writing a script that read the 11,000 files directly from the mariusnet server instead of from their own server.

I am sure people would bitch and moan about not having dynamic stats right in Myth, but I am sure a reasonably clever coder could come up with a little xml widgetlike app that could look up user stats by player name. If it were a small window someone could have it open while playing Myth if they wanted to check stats on someone.


Edited by vinylrake (02/12/08 10:20 AM)
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#6025 - 02/12/08 10:28 AM Re: server donations [Re: vinylrake]
plataypus Administrator Offline
PrplPplEater #@L#
Swords with Shield


Registered: 03/31/07
Posts: 337
1. This effect is already accomplished by just turning off the processing scripts, which I've done already. Commenting out code isn't the problem anyway, it is being able to re-compile the project that is the problem.

2 & 3. If all you want is your ratios on a web page, that is still very doable... and probably still works.... of course, if you haven't played a game since January 20th, it doesn't matter ;\)




I'm going to test something.... folks should let me know if chat lag returns, and if so, how bad it is.
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