Active Players: 420
Games Played: 605777
Stats Last Updated: 2012-02-04 17:40:50
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#23695 - 03/16/10 02:59 PM
Re: If by any chance you feel like helping me out.
[Re: code]
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killerking
| killerkingm =ulms= |
Prince
Registered: 06/13/07
Posts: 1022
Loc: The Netherlands
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I thought there were free colormaps/shadow maps/terrain maps and stuff like that on the udogs hotline.
I thought saint † knew their exact location, but he didn't want to tell me it  If you can't find it, ask it at projectmagma.net
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#23700 - 03/17/10 11:41 PM
Re: If by any chance you feel like helping me out.
[Re: killerking]
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fury
| Fury =IX= |
Three Daggers
Registered: 06/20/07
Posts: 13
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Going to need more info... can you do a basic sketch of the elements you want? Where and what units? I suggest finding a stock map pretty similar to what you want and modifying the hell out of it. Then you can get somebody (mb me) to add the cmap later for a perfect custom fit.
I spent a few hours on an outline, if its nowhere near what you wanted I will use it somewhere else (eventually). I need to find better textures and get on a dif computer (this weekend?). http://hl.udogs.net/files/Uploads/%20Use...n%201%20ind.bmp
I like to cmap and script (terrible with fear), so nothing will go wasted. I am terrible with storylines(units), and so have many maps in progress... Im by no means pro(yet), but you can use any of my maps but I will likely use them too(someday). Dont have many screens of them handy though.
http://hl.udogs.net/files/Uploads/--MYTH.../RpgLayout2.BMP
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#23716 - 03/19/10 12:06 PM
Re: If by any chance you feel like helping me out.
[Re: code]
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vinylrake
| vinylrake ~OoH |
Axes with Shield
Registered: 03/31/07
Posts: 958
Loc: East Coast USA
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code:
1) you can easily convert bmp to pict in just about any graphics program. ex. graphic converter (shareware) or gimp (freeware)
2) you asked where to find buildings? you probably know tha the standard ones are all in loathing, but if you want to SEE the buildings without having to open them individually in loathing, there's an online gallery of the models (including buildings) at http://www.mything.org/mythgraveyard/Big_Blue_Frog/SoulBlighter_Model_Gallery/
fury:
Cydonian's tutorial is a good overall guide - but if you are ever looking for a really good guide to creating colormaps, Clem's Colormapping Walkthrough is REALLY good. I think it has a lot of useful details that Cyd's tutorial doesn't really get into. http://mything.org/index.php?a=article-read&o=0000000397 clem also has a colormap indexing 'tipturial' which explains how to make your map look good even after you index it.http://mything.org/index.php?a=article-read&o=0000002014
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#23717 - 03/19/10 12:24 PM
Re: If by any chance you feel like helping me out.
[Re: vinylrake]
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fury
| Fury =IX= |
Three Daggers
Registered: 06/20/07
Posts: 13
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VR:
I dont have photoshop, so I found clems tutorial nearly worthless. Cydonians tutorial is much better for me as it has a relativly quick reference to the important stuff. http://mything.org/index.php?a=article-read&o=0000000067
I was suggesting the overview because it would be much better for someone who has no interest in making cmaps but wants to make a myth plugin.
Ive made about 20 meshes, I have a bit of an idea how to do it. Its all about how much effort you willing to put into it (barring skill).
Edited by fury (03/19/10 12:25 PM)
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#23745 - 03/21/10 12:41 PM
Re: If by any chance you feel like helping me out.
[Re: code]
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fury
| Fury =IX= |
Three Daggers
Registered: 06/20/07
Posts: 13
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#23764 - 03/22/10 09:30 PM
Re: If by any chance you feel like helping me out...
[Re: code]
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fury
| Fury =IX= |
Three Daggers
Registered: 06/20/07
Posts: 13
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IronDuke made that high res zerk, send him an email and ask him. Otherwise idk. I find that particular zerks walking animation rather annoying (just my opinion).
When your game crashes, check your mythlog to find out what tags you are missing. It may be easier to extract the unit from frenzy (at tain) then mazz.
My chaos doesnt work either, you might try an older version in TZ uploads. You will lose some features but it might save some time.
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#23784 - 03/26/10 10:25 AM
Re: If by any chance you feel like helping me out...
[Re: code]
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vinylrake
| vinylrake ~OoH |
Axes with Shield
Registered: 03/31/07
Posts: 958
Loc: East Coast USA
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if you are really talking about a pre-game collection - ala the solo Bungie maps with scrolling text and/or voiceover animation over one or more background images, try http://mything.org/index.php?a=article-read&o=0000000089
if you are just talking about the pre-game image that shows up in the game options screen when you are playing online,
"The Pregame picture must be 377 pixels wide by 190 pixels high. You can really put anything you want in here, but it should have the name of your map in it. Most also show a picture of the color map or overhead in the top right corner. The rest can be a larger version of the color map, a screenshot from your map, or a neat scan of a crayon drawing you made in the first grade. It doesn't matter. Follow convention at your own risk. What matters is the size 377 x 190, and it must also be a 256 color .BMP or PICT. Save it and go back to Fear.
Select "import bitmap : netmap preview", this time opening the path to your pregame image, and open the mesh tag again. Select this tag to replace 'no tag' in the "pregame" tag space. Click 'ok' to save."
-- from Cydonian's Mapmaking Guide http://mything.org/index.php?a=article-read&o=0000000067
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