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#23271 - 02/05/10 02:05 AM Possible Project?
RogueWolfI77V Offline
Dagger


Registered: 02/15/08
Posts: 3
Hey guys. I haven't been too active around here but a thought has spiked my interest.

I was wondering what the possibilities of making a stand alone dedicated server program would be?

Note: I've seen doom has something similar to this.

I'm sure this would be a challenge for some coders out there. I would be willing to help in anyway possible, but I'm just starting out in the coding area of C#.

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#23272 - 02/05/10 06:11 AM Re: Possible Project? [Re: RogueWolfI77V]
MNA_Om Administrator Offline
MNA_Om
Lord


Registered: 12/02/08
Posts: 1690
Loc: mariusnet.com
I don't play Marathon online, so forgive my ignorance in asking, but do you see a need for a new server program? Would this server program be a personal gameserver - something that a person could run on their own PC without having to use a centralized game server like the one that runs here on mariusnet?

[I don't have any stake in where or how people play Marathon online, I was just curious what you are imagining]

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#23275 - 02/05/10 09:33 AM Re: Possible Project? [Re: RogueWolfI77V]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1833
It's not a bad idea, but it isn't a small task, either.

Not only would you have to create the stand-alone dedicated server, you'd have to create some form of a centralized server listing service so that the game clients can get a list of all servers.

Lastly, however, is the part where none of the games here follow the typical dedicated server model. The server really only serves as a match-making service, and each and every game client IS the actual game server.

When you Host (or Gather in Marathon lingo) a new game, you have set yourself as the game server, and you've notified Mariusnet (the game listing service) that you have a game available... you you yourself are the game server.
_________________________
PrplPplEater

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#23276 - 02/05/10 09:35 AM Re: Possible Project? [Re: RogueWolfI77V]
treellama Administrator Offline
Treellama
Axes with Shield


Registered: 04/03/07
Posts: 620
I'm not sure I see the point of this. If people are playing, then one of them can host the game. Would you then be designing a server to host games when nobody is playing?
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#23277 - 02/05/10 09:48 AM Re: Possible Project? [Re: MNA_Om]
killerking Offline
killerkingm =ulms=
Prince


Registered: 06/13/07
Posts: 1022
Loc: The Netherlands
I think that a 'dedicated server' is a server that hosts games all the time. That means you no longer need a player that is able to host. Hope that answers your question Om.
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#23278 - 02/05/10 10:46 AM Re: Possible Project? [Re: killerking]
MNA_Om Administrator Offline
MNA_Om
Lord


Registered: 12/02/08
Posts: 1690
Loc: mariusnet.com
I understand the common definition of a "dedicated stand-alone game server", I asked because I couldn't see any practical way you could create a dedicated stand-alone game server" for a game that doesn't follow that kind of networking model. With enough time and effort (and money) you could do, but why?
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#23279 - 02/05/10 12:52 PM Re: Possible Project? [Re: MNA_Om]
RogueWolfI77V Offline
Dagger


Registered: 02/15/08
Posts: 3
I just thought it would be a good idea. I've been trying to play lately, but always run into hosting issues. Not many people like to set their ip to static so they can host a server. Those who do, seem to be quite distant making the matches really laggy and not much fun.

On top of that I'm sure more people would play if that issue was taken over by a dedicated server that anyone could hop in. A few of these with time/kill limits as well as a variety of game types would spice things up a bit.

Just a thought to improve on the current setup. didn't say it was easy or practical.


Edited by RogueWolfI77V (02/05/10 12:53 PM)

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#23280 - 02/05/10 02:39 PM Re: Possible Project? [Re: RogueWolfI77V]
MNA_Om Administrator Offline
MNA_Om
Lord


Registered: 12/02/08
Posts: 1690
Loc: mariusnet.com
No need for an idea to be practical to be good.

Thank you for the explanation.

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#23281 - 02/05/10 02:59 PM Re: Possible Project? [Re: MNA_Om]
treellama Administrator Offline
Treellama
Axes with Shield


Registered: 04/03/07
Posts: 620
What you really want is a "remote hub"

There's no point hosting games if there's nobody around to play them, plus some dumb dedicated server isn't going to know what maps the particular people playing at that moment want. Also, Marathon doesn't support joining mid-game.

With "remote hub" the gatherer connects to that, and has it gather the game with his settings. The remote hub hosts the game but doesn't show up as a player in it.

Aleph One's net code was designed to make such a thing possible, and there are even a few #defines in there to help you out. A C# remote hub would be possible, too, but either way, the engine will need to be modified to know how to connect to it.

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#23285 - 02/05/10 09:51 PM Re: Possible Project? [Re: treellama]
RogueWolfI77V Offline
Dagger


Registered: 02/15/08
Posts: 3
Well I knew this would probably take some engine tweaks, but it would be for the best of the games future.
I have a group of people interested in playing the game. All of which are turned off by the fact that you have to have a human host.

As for the "dumb dedicated servers". I have seen many mods to more recent games (COD series, Medal of Honor .ect) that allow the users to vote on maps and game types in some way, shape or form. So if people are up for it. I don't think it can be more difficult then the more recent games.

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#23292 - 02/06/10 10:28 AM Re: Possible Project? [Re: RogueWolfI77V]
treellama Administrator Offline
Treellama
Axes with Shield


Registered: 04/03/07
Posts: 620
 Originally Posted By: RogueWolfI77V

I have a group of people interested in playing the game. All of which are turned off by the fact that you have to have a human host.

I don't think you realize how ridiculous this sounds.

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