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#22178 - 11/13/09 05:31 AM rankings
fellini72 Offline
Pogue
Sword & Dagger


Registered: 07/08/09
Posts: 44
The rankings keep changing all the time. First I had 590 wins, now I have 565. Sort it out you muppets! You think you have a hard real job, come to my place... Smarten up...
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#22180 - 11/13/09 06:23 AM Re: rankings [Re: fellini72]
drjekyll Offline
Crossed Swords


Registered: 12/26/07
Posts: 57
dont really know, but i think only the games from past few months count, so your old games conitnually get wiped?
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#22181 - 11/13/09 06:53 AM Re: rankings [Re: drjekyll]
MNA_Om Administrator Offline
MNA_Om
Lord


Registered: 12/02/08
Posts: 1832
Loc: mariusnet.com
Recent games count more towards your rank than older games do. As time passes, old games count less and less towards your rank. After some period of time (90 days?) games aren't reflected in your rank at all - I assume this is the same with other stats which would explain why your #of games won keeps changing.

There are a couple older topics here in the forums where ppe addresses the question of how ranking works which you might find useful.

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#22184 - 11/13/09 03:32 PM Re: rankings [Re: MNA_Om]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
or instead of bothering PPE or anyone else you can do a little bit or research and find the mariusnet ranking system and how it works online.

http://mything.org/index.php?a=article-read&o=0000002596


lazy people of myth...


Edited by steelaxe (11/13/09 03:32 PM)
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#22187 - 11/13/09 06:08 PM Re: rankings [Re: steelaxe]
fellini72 Offline
Pogue
Sword & Dagger


Registered: 07/08/09
Posts: 44
True, I am lazy....
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#22194 - 11/14/09 01:15 PM Re: rankings [Re: fellini72]
MNA_Om Administrator Offline
MNA_Om
Lord


Registered: 12/02/08
Posts: 1832
Loc: mariusnet.com
You can also find some info on rank/stats in the FAQ.
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#22202 - 11/15/09 12:16 PM Re: rankings [Re: MNA_Om]
giancarlo Offline
Godines
Sword & Dagger


Registered: 03/31/07
Posts: 25
Loc: Brazil
 Originally Posted By: "connor, from: http://mything.org/index.php?a=article-read&o=0000002596 (Article about the rank system)"
One does not have to play all the time to be rated the highest there is no 'need' for a reset ever since games age out of the ranking system (some would say this is a disadvantage because resets add 'fun').

So... Why there are resets? Just for this stupid 'fun'?
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#22207 - 11/15/09 01:51 PM Re: rankings [Re: giancarlo]
yousaf100 Offline
falconm og
Shield


Registered: 12/14/08
Posts: 155
Loc: Pakistan
 Originally Posted By: giancarlo
ImProudOfMyUserId:70


Why there are userids ? Just for this stupid 'fun'?
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#22219 - 11/15/09 09:05 PM Re: rankings [Re: yousaf100]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
 Quote:
Why there are userids ?


Because a userid is a better and more efficient way of tracking/indexing accounts than doing constant string comparisons on a username, especially when doing database queries. However, they aren't as friendly to use for a person's login, a username is more mnemonic/easier to remember for the user... which is why you tend to see both used pretty much everywhere.


As for resets, yes... those are just for fun, to mix things up a bit - that is the only reason they have ever existed in the Myth world.... and they generally just occur at my whim.
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#22221 - 11/15/09 11:46 PM Re: rankings [Re: plataypus]
stoopid Offline
adrenaline
Axes with Shield


Registered: 03/31/07
Posts: 674
stats haven't updated on the server for at least a week or so... just thought i'd take this opportunity to point that out.
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#22230 - 11/16/09 12:23 PM Re: rankings [Re: stoopid]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
yea, on marius im showing im 50, and in myth it says like 65-70. it has been like that for about a week. update please. \:\)
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#22236 - 11/16/09 01:43 PM Re: rankings [Re: stoopid]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
odd.... I'll look into it, thanks.
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#22237 - 11/16/09 01:50 PM Re: rankings [Re: plataypus]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
Everything *looks* like it is working correctly in terms of the processes that run aren't throwing errors... so I would expect that it is fine currently. I haven't looked at the data yet, however.
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#22244 - 11/16/09 04:40 PM Re: rankings [Re: plataypus]
stoopid Offline
adrenaline
Axes with Shield


Registered: 03/31/07
Posts: 674
nada... still broken.
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#22247 - 11/16/09 05:56 PM Re: rankings [Re: stoopid]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
Things are in-sync now.
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#22249 - 11/16/09 06:09 PM Re: rankings [Re: plataypus]
stoopid Offline
adrenaline
Axes with Shield


Registered: 03/31/07
Posts: 674
yep, it's working great now. thanks dude.
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#22256 - 11/16/09 11:58 PM Re: rankings [Re: plataypus]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
thnaks ppe. now im higher up on myth !! \:D

Edited by steelaxe (11/16/09 11:59 PM)
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#22264 - 11/17/09 03:25 PM Re: rankings [Re: steelaxe]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
actually. im on myth right now, and their are several people with a lower raking that are above higher ranked people.

13, 132, 94, 114, 66, ext. and we are in a ranked room. this doesnt seem correct

also if you look at players currently online, it shows them in ranking order


Edited by steelaxe (11/17/09 03:27 PM)
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#22268 - 11/17/09 07:07 PM Re: rankings [Re: steelaxe]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
ummm... was it a Ranked room, or a Tourney room?
Hint: Were the Rank Icons visible??


I haven't seen more than two people in an actual Ranked room for ages.

A Tourney room behaves the same as an Unranked room as far as how it sorts the players in the room... which is by UserID.

Only an actual Ranked room sorts by caste/rank.



The "Who's Online" list is a completely separate listing that I choose to have displayed in Ranked order.
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#22269 - 11/17/09 07:28 PM Re: rankings [Re: plataypus]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
ok. that explanes it. i was thinking it was by rank because whenever i see the #1 rank player they are at the top of the list.

i do think that the tourney rooms should sort by rank as well. thats my opinion.
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#22280 - 11/18/09 09:29 AM Re: rankings [Re: steelaxe]
yousaf100 Offline
falconm og
Shield


Registered: 12/14/08
Posts: 155
Loc: Pakistan
I think deadfall should not rank a person !! It is more like a coop then why is it ranking people ??
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#22283 - 11/18/09 11:00 AM Re: rankings [Re: yousaf100]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 965
Loc: East Coast USA
i don't know about all the deadfall gametypes but the one that i see hosted the most (and which 99% of the games i've played) is 'Infection!' - which is basically a variant of the standard 'hunting' game. in hunting the player who kills the most hunting targets gets the win - and it's the same with Deadfall:Infection! so if games of hunting are added into a player's score, then why shouldn't deadfall be to?
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#22285 - 11/18/09 12:14 PM Re: rankings [Re: vinylrake]
yousaf100 Offline
falconm og
Shield


Registered: 12/14/08
Posts: 155
Loc: Pakistan
Ouch ! Vinylrake is a hunting's heavy hitter ... Ooopzz
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#22287 - 11/18/09 04:44 PM Re: rankings [Re: yousaf100]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
hes right though. deadfall is a 'competitive' coop meaning you work together to win, but you also try and get the most kills. the other game types, ffa/versus are what i would think to be ranked as a normal koth or assassin or lmoth(whatever you play) versus is just like a 2t game. its all ranked normally.
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#22288 - 11/18/09 06:47 PM Re: rankings [Re: yousaf100]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 965
Loc: East Coast USA
falcon-yousaf - you asked a question i gave you a reasonable explanation. i couldn't care less whether you like hunting zombies or not or whether you think it should count towards a persons rank or not but if you don't want an answer then mb next time don't ask the question k? thanks

if having hunting games count toward rank bothers you that much mb you should just stop playing myth in protest. fight the man! i would totally support you if you decided to take such a principled stand. (i mean i wouldn't leave myth, but i would definitely support YOUR leaving)

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#22289 - 11/18/09 07:34 PM Re: rankings [Re: vinylrake]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
vinylrake. we are trying to GET people to play myth. NOT exile people and get them to leave.
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#22295 - 11/19/09 06:38 AM Re: rankings [Re: steelaxe]
yousaf100 Offline
falconm og
Shield


Registered: 12/14/08
Posts: 155
Loc: Pakistan
I usually do not get in a forum debate VR steel so should , Actually no one .... But leave it !!
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#22296 - 11/19/09 07:48 AM Re: rankings [Re: yousaf100]
fellini72 Offline
Pogue
Sword & Dagger


Registered: 07/08/09
Posts: 44
Yeah I'm with Falcon on this one, going up in the rankings by playing a coop (which is basically what Deadfall is outside of the FFA or 2t maps)? Seriously getting ranked for playing a "competitve" coop, as fun as it may be is just silly.
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#22297 - 11/19/09 09:03 AM Re: rankings [Re: fellini72]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 965
Loc: East Coast USA
Have you ever even played Infection!? You can kill the other players if you want, the reason it's a competitive game that counts toward rannk is because it's based on hunting. In hunting, like Body Count, the person who WINS is the person with the most kills. JUST LIKE ON HUNTING, in infection! you can kill the other player at any time to prevent them from getting more kills than you. HOW IS THAT NOT COMPETITIVE? Infection! is really "Zombie Hunting", so if you still have a problem with it being a competitive gametype perhaps you should go complain to bungie, since they are the ones who added Hunting to Myth as a competitive gametype.

hmmm... now that I think about it you maybe onto something - maybe we should eliminate team games from counting towards raank too - since on team games you have to cooperate with other players too.

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#22298 - 11/19/09 10:50 AM Re: rankings [Re: vinylrake]
yousaf100 Offline
falconm og
Shield


Registered: 12/14/08
Posts: 155
Loc: Pakistan
Well FFA or 2t in any format (incl. ww2 or any multi mesh plugins ) should be counted as a person's rank ... Infection or any gametype of deadfall however you play it still counts as a coop(*COOPERATION*) ... It is not hunting cause u can not kill any other player's unit .
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#22299 - 11/19/09 01:00 PM Re: rankings [Re: yousaf100]
pyro Offline
Pyro
Axes with Shield


Registered: 03/31/07
Posts: 586
Loc: TX
If someone makes a plugin and decides to change the name of some gametype like "Body Count" to "Coop", does it mean it is any different? If I were to rename "King of the Hill" to "Coop Tag", does that mean it is now a coop map?

No. Renaming "Hunting" as "Infection!" and calling it a competetive coop doesn't make it a coop. You are still competeting with the other players. You are not in the same team. It is a FFA where you can't easily kill the other players, but you can still kill them.
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#22302 - 11/19/09 01:55 PM Re: rankings [Re: pyro]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
and to go along with that. its called competitive 'coop' because if you kill a player, they come back and try and kill you, if they kill you then other people have the chance to rack up kills and beat you. therefor, the coop part of the game is working together to survive, yet still kill more zombies.

and if you don't like how its ranked or that it is ranked, i see nowhere in the Marius rules where is says you have to play it. so you can stop complaining about something that doesn't need complaining about in the first place.
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#22303 - 11/19/09 02:02 PM Re: rankings [Re: steelaxe]
plataypus Administrator Offline
PrplPplEater #@L#
Lord


Registered: 03/31/07
Posts: 1836
General Reply:

I haven't seen or played the plugin, but from the descriptions of it here, it is NOT a Co-Op.

hell, by the overly loose definitions used here to call it a Co-Op, you could argue that every last gametype in Myth is a Co-Op as you are all working together toward the common goal of killing each other, or capturing flags & balls, while not all on the same team.



Simple definition of a non-CoOp game:

[*] There are multiple teams of human players.
[*] Those teams compete against each other to achieve a Gametype specific goal, such as greatest number of kills.



Simple definition of a CoOp game:

[*] All human players are on the same team
[*] All human players work together to compete against the computer/AI to achieve a plugin/mission defined goal, such as Kill Soulblighter.
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#22304 - 11/19/09 02:26 PM Re: rankings [Re: plataypus]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 965
Loc: East Coast USA
obviously ppe you have no idea what you are talking about because all those games you mention SHOULDN'T BE RANKED cause you have to cooperate with other players on your team. everyone knows that cooperation is for tight-jean wearing fru-fru emo boys, the ONLY game that should count towards rank is Body Count. And even some of those games shouldn't count because one player might unintentionally help another player by killing someone the other player is fighting against. come to think of it every myth game type can involve cooperation, i think falcon is on the right track - cooperative games shouldn't count for rank, and since all myth game types can involve cooperation, YOU SHOULD REMOVE RANKING FOR ALL GAME TYPES ON MARIUSNET.

thank you falcon for enlightening me on this issue.

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#22306 - 11/19/09 05:28 PM Re: rankings [Re: vinylrake]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
i really hope you are joking. because if you serious, i really think that YOU should leave myth.
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#22308 - 11/19/09 05:47 PM Re: rankings [Re: steelaxe]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 965
Loc: East Coast USA
what do you mean steelaxe? i was just agreeing with falcons observation that games that involve cooperation shouldnt really be factored into a persons rank since they aren't 100% competitive. i think he makes a good case, don't you agree? is there a flaw in my logic somewhere?
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#22309 - 11/19/09 06:09 PM Re: rankings [Re: vinylrake]
steelaxe Offline
Steel Axe
Swords with Shield


Registered: 08/19/09
Posts: 272
Loc: arizona
yes. just because a game involves some small coop fraction does not make it a coop game.

coop by definition means working or acting together willingly for a common purpose or benefit. in other words, everyone on the same team working toward a common goal.

deadfall is only 1/2 coop so technically its not considered a coop.
you work together to live, but you also are against each other. if everyone lives, their is still only 1 winner, the one who killed the most zombies wins. thus making the game like any other hunting game. NOT coop.
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#22321 - 11/19/09 11:02 PM Re: rankings [Re: steelaxe]
fellini72 Offline
Pogue
Sword & Dagger


Registered: 07/08/09
Posts: 44
Sure you can kill people in Infection but that's not the point, you only kill them once they respawn, until then it is a coop.......
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#22322 - 11/19/09 11:10 PM Re: rankings [Re: vinylrake]
dropkick Offline
Crossed Swords


Registered: 05/15/08
Posts: 90
deadfall would be a "co-op" if it weren't for ubers. the point is (and this is obvious to anyone who's actually played it with others) to kill zombies. The twist is that human players 'switch' teams when they die.


If it was meant to be played as competitive hunting, then human players would have no incentive not to kill other humans at the start.

Plus, the games would be much shorter, and much less fun.


Not that I care about rankings (and I have no idea how, if at all, hunting figures into competitive rankings), but if anyone wanted to fix this, the solution would be to take hunting out of the regular competitive rankings. Falcon's right, hunting is more like willow creek than it is koth pg.

'Normal' hunting (ie. on reg maps like gimble or w/e) is kind of a co-op race, like mdq (which isn't scored against other gametypes, obviously), and raaarely is there a situation where you're better off going for the enemy units than the targets.


Hunting is also the only gametype that's never been worked into a tourney format, and for good reason. All other gametypes have made it in.



To recap: deadfall creatively uses hunting to make an interesting and original twist on team co-op, falcon is a genius, hunting shouldn't be ranked, and despite having more forum posts than a viagra bot, vr still sucks at using sarcasm.

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#22323 - 11/19/09 11:22 PM Re: rankings [Re: dropkick]
fellini72 Offline
Pogue
Sword & Dagger


Registered: 07/08/09
Posts: 44
Well put Bone.
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