Active Players: 615
Games Played: 472057
Stats Last Updated: 2010-09-02 14:46:31
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#22105 - 11/08/09 08:19 AM
Deadfall Released! (10/19/2009)
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MNA_Om
Prince
Registered: 12/02/08
Posts: 1294
Loc: mariusnet.com
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Deadfall Released!
After months of development by Jon God and Zeph, Deadfall, a extensive modification of Quarantine, is finally finished. Deadfall is a Zombie based cooperative survival plugin for Myth II. Playable with up to 15 players, Deadfall pits you against nearly 400 AI controlled zombies.
Without variety, is a plugin nothing? Deadfall is playable across 15 maps, with 6 unique gametypes and team/ffa variants.
To add another layer to the gameplay, Deadfall is class based, and every round you can choose a class to suit your playing style, be it Rockets, or Medic, there are 8 classes to choose from, each unique with their own pros and cons.
If a player dies when fighting against zombies, he returns from the grave to kill his former team mates to score extra points, and keep them from getting any more points.
Levels range from urban sprawls to snowbound bases, and everything in between, get ready to fight on some of the most varied maps in on plugin. You'll find yourself fighting in quarries, deserts, small cities, harbors, and more on a host of Strangelet maps!
Gametype wise, expect some interesting twists, with the normal zombie slaying infection, along with other gametypes including a FPS style deathmatch gametype, with multiple spawn points, and FPS style capture the flag.
Touching on classes, there are some of the more obligatory classes, such as the Medic, and Flamethrower classes, but along with them are more original classes, such as the Seeker, with his plasma launcher, and missiles. There is enough variety to make for some very interesting combinations of classes for co-op.
The cherry on top of the features is the high standard of graphical quality in this plugin, with nearly all sprites much higher resolution then normal Myth II sprites, and all 15 levels completely detail textured. Deadfall will be the prettiest Myth II 1.7 plugin released to date!
After reading all this, what are you waiting for? Go download it now:
http://tain.totalcodex.net/items/show/deadfall-v1
Also, keep an eye on the official site:
http://vocaleyes.com/getdeadfall/Index.html
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#22377 - 11/23/09 12:59 AM
Re: Deadfall Released! (10/19/2009)
[Re: MNA_Om]
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OldTrow
Dagger
Registered: 08/08/09
Posts: 2
Loc: Ames, IA
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looks pretty sweet!
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#22530 - 12/05/09 08:37 AM
Re: Deadfall Released! (10/19/2009)
[Re: morgoth6]
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MNA_Om
Prince
Registered: 12/02/08
Posts: 1294
Loc: mariusnet.com
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Perhaps you should let the author(s) speak for themselves?
The text of the news post you are replying to was written by Jon God and the first sentence starts: "After months of development by Jon God and Zeph.."
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#22535 - 12/05/09 01:14 PM
Re: Deadfall Released! (10/19/2009)
[Re: morgoth6]
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steelaxe
| Steel Axe |
Shield
Registered: 08/19/09
Posts: 249
Loc: arizona
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this is amazing zeph. we need to organize some times to play this.. let's say tonight mb?! as far as i know jon did most of the work...
actually, the fact: Zeph made Quarantine, and Jon God used maps from mostly ADT. The zombies where made, the units were mostly made, i cant recall who made/worked on them. and others helped with the scripting, ext.
_________________________
Happy Mything
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#22543 - 12/06/09 10:02 AM
Re: Deadfall Released! (10/19/2009)
[Re: morgoth6]
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MNA_Om
Prince
Registered: 12/02/08
Posts: 1294
Loc: mariusnet.com
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No one is arguing that JonGod didn't do a lot of work to make Deadfall. But JonGod has enough respect for other mapmaker's work that he gives credit where credit is due and acknowledges the creations of other mapmakers which he used to create Deadfall, and without which deadfall would not exist. That in no way takes anything away from the work JG did in making Deadfall. I was merely proposing, that rather than have 3rd parties (steel/morgoth66) argue over who did what, we(you) just take the author's word for who deserves credit and give kudos to JG and Zeph (and strangelet) [and anyone else who helped the project along] for all the work that went into making Deadfall the very entertaining creation it is.
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#22552 - 12/06/09 03:26 PM
Re: Deadfall Released! (10/19/2009)
[Re: steelaxe]
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zephirus
| Zeph oMagmao |
Crossed Axes
Registered: 03/31/07
Posts: 101
Loc: Montreal
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Here's a quick rundown of who made what im DF
Strangelet : Most of the colormaps/3d models(buildings), the marine collection and the 3d model
Zeph : All the fear work, zombies, marine zombies, scripting, gameplay design, loathing work on the original quarantine maps, 2 colormaps
Jon God : Loathing work on almost every maps, scripting tweaks, zombie placement, fear tweaks, some new gametypes such as VIP water infection etc.
Pyro : Contributed to 1 or 2 scripting bug.
Basically, Strangelet did most of the visual, I did most of the gameplay work and some visual and jon god put it all together and fixed a bunch of bugs in a huge plugin.
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