Active Players: 615
Games Played: 472058
Stats Last Updated: 2010-09-02 14:51:31
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#21709 - 10/08/09 01:46 AM
tws iii : MCLA
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golden_god
| Exoskelefear |
Axes with Shield
Registered: 03/31/07
Posts: 667
Loc: massachusetts
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#21858 - 10/26/09 02:45 AM
Re: tws iii : MCLA
[Re: sei]
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golden_god
| Exoskelefear |
Axes with Shield
Registered: 03/31/07
Posts: 667
Loc: massachusetts
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it's been a work in progress. no special date ill just drop it.
to prepare: if you want to captain/make a team: have 2 other 'think' permanent alternatives that will be co-captains with you. you will need at least one player to show up for the draft, which will be posted at a later date. there might be a large number of teams, which may or may not be so great and will have an impact on how the tournament is executed and run. registration is a vital process to begin any tournament, and all players who register as captains must be dedicated to keeping in touch with their team. General Info:
- 3 Per team core
- Only players who can stay consistent, reliable and available throughout the tournament should sign up as a captain.
- We are aiming for at least 16 teams, which will be healthy. More than that will result in circumstances changing as well.
if you want to participate: make sure you have your name and login ready. any participants in the tournament that have been investigated, caught, and sentenced will most likely be thrown out of the tournament, no questions asked. All members, from ancient fart veterans to noobs to egotistical badass mythers are welcome to play in this tournament. This is a 'no hard feelings' tournament and would be run best if you did not squirm with who you teamed with and instead dealed with it (and imagine the popular review of your team chat emulsion in the forums). Myth is fun once again, so get pumped up!
Get ready to register soon! I'm sure if I see you talking here I'll see you around for the tournament. Spread the news and tell others. If you feel responsible and confident enough perhaps you should get your own squad of redneck mythers together to start practicing and get others involved.
If you're interested in helping out during this tournament please contact me. I am also looking for one more "wiseman" to help me throughout the tournament, especially during the begging stages. There will probably be only one more spot open for this but all are welcome to apply to that as well.
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#21862 - 10/27/09 04:56 AM
Re: tws iii : MCLA
[Re: golden_god]
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babychesty
Three Daggers
Registered: 02/05/09
Posts: 16
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You are going to have to make the maximum team size very small, 10 at the very most, but probably more like just 8. Under this "draft" system, any extra newbie players are probably going to be permanently benched, and simply not play at all. In some instances, some players are so terrible that it would be better that the team play undermanned than use them to play at all.
Also, while this format may increase the number of competitive teams, it will still not be perfectly competitive, meaning not every team will be competitive. You will still have [blam] teams same as always (albeit less of them), because the "core" of every team isn't going to be created equal, nor is the drafting process going to correct this, or even be equal in itself. Furthermore, under a draft system, the players on these teams are forced to play on them (nobody can switch teams) because it is a draft. Now you have an issue with players playing on teams that they do not want to be a part of. Players on teams with other players that they either do not know, do not like, or simply do not want to play with, and would rather not participate at all than play on a hopeless team that would be more frustrating than entertaining for them. Then you have an issue with many players not showing up, and teams forfeiting or not showing up with the full potential of their originally intended roster. Basically it is just a simple issue of team chemistry. However, one would be stupid to think that team chemistry isn't hugely important, and there simply won't be much team chemistry in these teams.
That being said, sounds interesting to try. People need to realize that this isn't going to be some kind of perfect solution though.
What may be more interesting to try though, is to simply have everyone make 4 man team rosters, try to get 32 of these teams. Then you have everyone registered in the tournament rate all of these teams to make a fair ranking of all 32 teams. Then you take the top ranked team, merge them with the last ranked, and so forth all the way down the line for every team, so they all have the same "average rating". Now you have your 8 man team rosters for the tournament. Even this system would not be perfect, but would probably be even more accurate and competitive than a "draft," and furthermore, cut down on the issue with players refusing to participate / teams forfeiting, because at least everyone will be able to play with several other players that they want to play with, because they were able to create their own 4-man team.
If you want to diversify the teams even more, then get 64 teams of just 2 players each, and do the same system, though it will be more complicated in matching the teams up so they all reach the same "average" rating.
You could even do it with just 128 individual players (this would be the closest method to being perfectly competitive, but it is also the worst for team chemistry), but again, it gets even more complicated in match-making the teams fairly.
Also, the more you "diversify" the teams under this system, the less team chemistry there is going to be, and therefore you greatly increase the risk of team forfeits and lack of player participation. Keep in mind, players do not have any motivation to log on for their matches and participate in the tournament if they are not on a team they remotely like. In fact, it may be better for them to save face, and simply say that they did not participate than accept a team they do not like. Therefore I would highly recommend just sticking with the 4-man team roster / 32 team method. You need a good balance of competitiveness and team chemistry for this to be successful realistically.
You will probably also have to implement the same rule mwc utilized, that it is officially a 6v6 tournament, but you can do 7v7 if both teams get enough players to show up. Because rosters must be small / have minimum amount of alternates, and attendance could be an issue.
Just some food for thought.
Edited by babychesty (10/27/09 05:00 AM)
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