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#21090 - 08/14/09 04:28 PM
Potential Coop Tournament rules/guide
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Sardonac
| Sardonac =IX= |
Crossed Axes
Registered: 11/28/07
Posts: 122
Loc: Toronto
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Because the Nine are sleeping off various hangovers, from both work and play, our forum has been getting less traffic. The other day I posted an idea for a coop tournament but got less feedback than usual so I figured I'd post it here to see what you guys would like or respond to most. Here's the original post from the Nine Forums:
Teams of Four (or more? Less?) play through levels for achievements worth points, only 1 film per map is allowed. At the end of the tournament the team with the highest points wins.
Speed - We can set the par time. Any minute less is +1 point, and minute more is -1 point.
Kills - Kill everything for a couple points, any close combat 5 kill veteran is a few more points
Casualties - Every death loses a point? A half point?
Map-specific challenges such as doing The Baron with only warriors or dwarfs. Also map-specific deductions for, say, leading thrall with a berserk on the Stair of Grief or other "game exploits" to be decided upon by a panel of judges.
Completion - Get 5 points for winning.
Some discussion topics: - No unit trading after first thirty seconds? - Every player must start with at least 5 points worth of units. Example: Archers are 1 point, warriors are 1 point, berserks are 2 points, dwarfs are five points, journeymen are 4 points, etc. This way it's not one player dominating everything. - Only certain maps? If so, which ones? - Legendary only or include every difficulty while adjusting for points? - perhaps each team can enter only 5 maps out of a pool of twenty or more? - vTFL maps? vTWA maps? (if Revan makes them)
- everything above is open for debate. All of my listed examples are brainstorms that might be very silly in practice.
I'm eager to hear what you think.
Would anybody play this if we put it on? There's already been some talk of potential prizes so that's a plus. This seems like a good chance for players to have a fun time trolling through coop maps with old friends.
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#21112 - 08/15/09 11:24 AM
Re: Potential Coop Tournament rules/guide
[Re: Sardonac]
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Penumbra
Dagger
Registered: 10/29/07
Posts: 1
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Excellent ideas! I love the idea of a co-op tournament. I have some replies below:
Teams of Four (or more? Less?) play through levels for achievements worth points, only 1 film per map is allowed. At the end of the tournament the team with the highest points wins.
This cap would be set by the point-per-unit system that you outline below. If there are only fifteen points worth of units, for instance, then only three players can join that map. In fact one could easily calculate the maximum number of players per map well ahead of time given each unit's point-value. Could extra points be given for two-player teams?
Speed - We can set the par time. Any minute less is +1 point, and minute more is -1 point.
Kills - Kill everything for a couple points, any close combat 5 kill veteran is a few more points
Not sure about this one. "Kill everything" on, say, The Baron would not denigrate one's par time the way it would on The Great Library. But if the par time were to allow for the "kill everything" option on TGL, nearly everyone could complete the level under par.
Casualties - Every death loses a point? A half point?
Sounds fair, with some exceptions--The Deceiver's death at the end of Shiver counts as a death, but I wouldn't penalize anyone for not pulling off the magic trick of saving him.
Map-specific challenges such as doing The Baron with only warriors or dwarfs. Also map-specific deductions for, say, leading thrall with a berserk on the Stair of Grief or other "game exploits" to be decided upon by a panel of judges.
I'm always reticent to tell players how to play; in a way, soulless-dodging is a kind of exploitation. Perhaps not deductions for this, but not awarding "style points" for doing this might be a solution.
Completion - Get 5 points for winning.
DEFEAT IS NOT AN OPTION! Heh.
Some discussion topics: - No unit trading after first thirty seconds?
This would leave the team captain solely in control of any reinforcements later in a map (such as Into the Breach), which doesn't seem to work.
- Every player must start with at least 5 points worth of units. Example: Archers are 1 point, warriors are 1 point, berserks are 2 points, dwarfs are five points, journeymen are 4 points, etc. This way it's not one player dominating everything.
Insanely excellent idea! As I said above, this could also be used to determine the maximum number of players per map.
- Only certain maps? If so, which ones? - Legendary only or include every difficulty while adjusting for points?
Hell, yes! Anything less than Legendary is unacceptable!
- perhaps each team can enter only 5 maps out of a pool of twenty or more?
This would shorten the tournament, unless we want it going on for months and months. However to make it fair I do think all teams need to play the same set of maps.
- vTFL maps? vTWA maps? (if Revan makes them)
vTFL sounds good, but it would, naturally, increase the number of maps from which to choose/play.
- everything above is open for debate. All of my listed examples are brainstorms that might be very silly in practice.
I'm eager to hear what you think.
Would anybody play this if we put it on? There's already been some talk of potential prizes so that's a plus. This seems like a good chance for players to have a fun time trolling through coop maps with old friends.
Personally, I would love this, being an old co-op geezer from the bungie.net days.
Thanks for your ideas! You've obviously thought this through pretty well.
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#21113 - 08/15/09 05:55 PM
Re: Potential Coop Tournament rules/guide
[Re: Sardonac]
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Sardonac
| Sardonac =IX= |
Crossed Axes
Registered: 11/28/07
Posts: 122
Loc: Toronto
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Myth TFL levels:
Crow's Bridge A Traitors Grave The Siege of Madrigal Homecoming Flight From Covenant Force ten from Stoneheim Bagrada Ambush at Devil's overlook The Five Champtions Out of the Barrier Silvermine Shadow of the Mountain Seven Gates Forest Heart Heart of the Stone The Smiths of Muithemne Sons of Myrgard A Long Awaited Party The Road North Across the Gjol The Watcher River of Blood Pools of Iron The Last Battle The Great Devoid
Myth 2 Levels:
Willow Creek Salvation Down a Broken Path Into the Breach A Long Awaited Drinking Party The Baron Gonen's Bridge Beyond the Cloudspine The Great Library Gate of Storms Landing At White Falls Through the Ermine The Stair of Grief The Deceiver With Friends like These Walls of Muirthemne The Ibibs Crown Redemption Relic The Summoner A Murder of Crows Limbs Heads and Smoking Craters The Wall Shiver Twice Born The Forge
A great source with descriptions of the above levels: http://www.freewebs.com/sb70/mythtfl.htm
Alright, so if we pick ten-ish maps from each game and five third party maps we'll have 25 maps in total. Or, alternatively, the tournament could just be based on the kinds of maps. For example: Best TFL coopers, best SB coopers, etc. I'm leaning towards the latter because it might make judging easier.
Right now, with school looming, I'm willing to play in the tournament and review films/judge. Does anybody feel comfortable giving a rough show of hands for what they'd be willing to do, even if it's just participating? Also, do people have preferences for what maps they'd like selected for the pool? Any preferences, whether 3rd party or standard, would be much appreciated.
My preliminary suggestions: Myth 1 maps: Crow's Bridge, Homecoming, Flight from Covenant, Force Ten From Stoneheim, Ambush at Devil's Overlook, Shadow of the Mountain, Seven Gates, Forest Heart, River of Blood, The Road North (+1 point for each arrow not used?)
Bonus: for a special achievement there's always The Watcher.
Myth 2 maps: Down a Broken Path, Into the Breach,The Baron,Beyond the Cloudspine, Landing at White Falls, Redemption, A Murder of Crows (we'll need to vary the unit distribution parameters for this one), Twice Born, Deceiver (strong emphasis on speed), Limbs Heads and Smoking Craters.
Third Party Maps: The Great Journey Orpheus Rising
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#21117 - 08/15/09 08:56 PM
Re: Potential Coop Tournament rules/guide
[Re: Sardonac]
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dp
| dantski |
Swords with Shield
Registered: 04/04/07
Posts: 338
Loc: England
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I'd play and help out
My preliminary suggestions: Myth 1 maps: Crow's Bridge, Homecoming, Flight from Covenant, Force Ten From Stoneheim, Ambush at Devil's Overlook, Shadow of the Mountain, Seven Gates, Forest Heart, River of Blood, The Road North (+1 point for each arrow not used?)
Bonus: for a special achievement there's always The Watcher.
Myth 2 maps: Down a Broken Path, Into the Breach,The Baron,Beyond the Cloudspine, Landing at White Falls, Redemption, A Murder of Crows (we'll need to vary the unit distribution parameters for this one), Twice Born, Deceiver (strong emphasis on speed), Limbs Heads and Smoking Craters.
Third Party Maps: The Great Journey Orpheus Rising
I wouldn't use for TFL that you listed...
Ambush - everyone will probably do the same exact thing since it means faster time and less casualties
The Road North - Not a big objection to this, but it only has around 8 units, the magic bow can be randomly placed in more difficult places too
I'd consider using...
Bagrada Silvermines One of the tain levels (not both!) The Last Battle The Great devoid (I'd definitely like to see this used, a good team challenge).
As for SB levels I wouldn't use that you listed...
Broken Path - The pus ghol randomly decides to pus Rurik or your dwarf? Not so good.
Deceiver - Just don't like it and only 6 units
Twice Born - Similar reasons to Deceiver, also sometimes myrks can get seriously in limbo and run back and forth.
I'd consider using...
Gonens Bridge Great Library (a safe fallback) Gate of Storms (great level in my opinion) The Ibis Crown (good tester + multiple routes) Relic (same as above) The Forge (same as above)
I'd even consider using The Summoner but not many like it and it takes a while.
I really wouldn't use Orpheus Rising, too much time shooting with archers and running away, then shooting and running etc. Bit tired so can't think of other 3rd party right now
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