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#19548 - 05/14/09 03:12 AM 8 bit bitmat
Peter99Dineen Offline
Dagda ~deer~
Shield


Registered: 01/09/09
Posts: 150
Loc: Éire/Ireland
Whenever I try to make a new mesh, it asks me for an 8 bit bitmat. Can someone give me a link of one or tell me what to do?
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#19553 - 05/14/09 07:46 AM Re: 8 bit bitmat [Re: Peter99Dineen]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 958
Loc: East Coast USA
There's lot of work required to makle a good map, fortunately it's all been documented by helpful mapmakers. A reasonable collection of Myth mapmakingn articles can be found at http://mything.org/index.php?a=article-read&o=02068

I would click the link for Myth II mapmaking articles (mid way down the page - http://mything.org/index.php?a=article-s...type&v3=article
), and then follow one of the walkthroughs. The two I think are best for overall A-Z mapmaking are "Mapmaking for newbies" by HealwithSteal and Cydonian's "mapmaking guide". If you religiously follow the steps involved in either of these you will end up with a playable map at the end.

For just making the 8-bit colormap (the first step - the one you are running into) I would check out the "Colormapping Walkthrough" by Clem - it is by far the most comprehensive (and useful imo) color mapmaking walkthrough available.

Oh and to make a good colormap you'll want a reasonably high-end graphics program that can do layers - Photoshop is the standard, but if you don't have access to PS or don't want to spend a hundred dollars on their low end PS entry level pgm (forget what it's called), you can download GIMP for free and it runs on Windows.Mac.Unix.

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#19560 - 05/14/09 12:21 PM Re: 8 bit bitmat [Re: vinylrake]
Peter99Dineen Offline
Dagda ~deer~
Shield


Registered: 01/09/09
Posts: 150
Loc: Éire/Ireland
Thank you, I know that map making takes a lot of work, how long do you think(around) would it take for me to make a map? 8 months?
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#19566 - 05/14/09 02:27 PM Re: 8 bit bitmat [Re: Peter99Dineen]
vinylrake Offline
vinylrake ~OoH
Axes with Shield


Registered: 03/31/07
Posts: 958
Loc: East Coast USA
it really depends on your skills, how fast you learn, how high your standards are, and how much time you have to work on it. i've heard some people claim to have banged out a basic free-for-all(multiplayer) map ready to play (if not exactly rigourly tested) with a rough (rudimentary) color map in a day or two, other peoople spend many days or weeks on specific aspects of a map like the colormap or the terrain(elevation) map tweaking things over and over until they are 'just right'. and if you are talking a solo map (with scripting) multiply the time it takes to create a ffa map by 2 or 3 times (at least for me).

but don't let that put you off - you can walk through heal with steel's tutorial in a few hours and have a playable (though far from award winning) map done in just that short a period of time.

you can also export map components from within Fear. If you open fear and open up one of the standard Bungie multiplayer maps then choose the menu option MAPS then Color Maps -> Export you can save the color map to an image file. then you can open up an image editing program and see what it looks like to give you an idea what your color map should looke like. Same for displacement, terrain and shadow maps. Looking at existing map pieces to see how they fit together is a good way to learn.

also, look on mythgraveyard for a mapmaking article about a mesh template - there's a triangle-grid image file you can use when making your map to help you line up the water on your colormap with the water on your reflection map and that kind of thing.





Edited by vinylrake (05/14/09 02:28 PM)

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#19568 - 05/14/09 03:18 PM Re: 8 bit bitmat [Re: vinylrake]
Peter99Dineen Offline
Dagda ~deer~
Shield


Registered: 01/09/09
Posts: 150
Loc: Éire/Ireland
ok, thanks.
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