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it really depends on your skills, how fast you learn, how high your standards are, and how much time you have to work on it. i've heard some people claim to have banged out a basic free-for-all(multiplayer) map ready to play (if not exactly rigourly tested) with a rough (rudimentary) color map in a day or two, other peoople spend many days or weeks on specific aspects of a map like the colormap or the terrain(elevation) map tweaking things over and over until they are 'just right'. and if you are talking a solo map (with scripting) multiply the time it takes to create a ffa map by 2 or 3 times (at least for me).
but don't let that put you off - you can walk through heal with steel's tutorial in a few hours and have a playable (though far from award winning) map done in just that short a period of time.
you can also export map components from within Fear. If you open fear and open up one of the standard Bungie multiplayer maps then choose the menu option MAPS then Color Maps -> Export you can save the color map to an image file. then you can open up an image editing program and see what it looks like to give you an idea what your color map should looke like. Same for displacement, terrain and shadow maps. Looking at existing map pieces to see how they fit together is a good way to learn.
also, look on mythgraveyard for a mapmaking article about a mesh template - there's a triangle-grid image file you can use when making your map to help you line up the water on your colormap with the water on your reflection map and that kind of thing.
Edited by vinylrake (05/14/09 02:28 PM)
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