Active Players: 419
Games Played: 606428
Stats Last Updated: 2012-02-07 15:10:49
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#16665 - 02/07/09 10:27 AM
Re: Beach Defense map
[Re: DarkSeeded]
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vinylrake
| vinylrake ~OoH |
Axes with Shield
Registered: 03/31/07
Posts: 958
Loc: East Coast USA
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you need to script any action you want units on your map to do. if you have already tried scripting and it's not working be more specific about what your trouble is, if you haven't tried scripting yet here are a few good scripting guides.
(I would recommend the guide by Ares)
http://mything.org/index.php?a=article-t...type&v2=article
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#17277 - 03/02/09 05:56 PM
Re: Beach Defense map
[Re: plataypus]
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pyro
| Pyro |
Axes with Shield
Registered: 03/31/07
Posts: 553
Loc: TX
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Saint, I don't see why you say OM's presence is not needed. When was yours needed (or wanted)? I'm not sure anyone considers you a mapmaker. I had difficuly explaining some basics to you from what I recall. I mean, how can someone not be able to find the team count number in a mesh tag via Fear without using a picture?
As for why undead can't find their way, the pathfinding AI isn't always great. You could try making a script (a Geometry Filter map action) that looks for undead in that area and feed those results to another script (a Movement map action) to make them move towards the path they are suppose to go to. From there you make them attack (an Attack map action) if that is what you wanted.
As what Saint has said... yes you can go to the hl.udogs.net hotline and request your own uploads folder. Talk to one of the red guys. The Project Magma forums are a good place to find mapmaking help.
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